Tools Generator Epic Sci-Fi City for Realtime Context
While working on our projects we create our own customised plugins, extensions and scripts, that allows for faster and easier work flows in programs like Houdini (e.g. HDAS), Unreal Engine, Unity or Blender. This way we can focus on the more important aspects of projects. We aim to share our tools with you as well or help you create them. Below one example of our tool projects.
Project Using Houdini For Generating Epic Sci-Fi Cities
Creation The Abandonment, Turn Based King Of The Hill
We create immersive experiences ranging from VR, to 3D. Working with Unreal Engine, Unity or Web based approaches like TreeJs. We can help with your projects or do just a smal aspect of it. Our strongest stages are still during conceptualization, rapid prototyping and early realisation and we are happy to expand it. A project we currently work on is.
Project Precedural Grayboxing Using A State Machine
Services Molecular Dynamics Visualizer for Artists
If you are in need of delegating a single challenge, we solve problems using Houdini, Geometry Nodes, and Unreal Engine. We aim in using procedural generation approaches, and scripting to automate parts of a workflow. We are specialised in C++, C#, Python, JavaScript, VEX, Shader Languages. Currently also exploring MEL, HDK (for Houdini) and NDK (for Nuke). For example.
Project Blender MDAnalysis Importer For Molecular Dynamics
Research Towards Artificial Emotional Intelligence (AEI)
Exploring new findings in research such as methods, algorithms and technologies. Contributing where we can. We split research into smaller projects, case studies and milestones. And combine outcomes in larger projects again. We love to colaborate, our preferece subjects are AEI, Complex Agent Systems, Epic procedural generation. And all real-time. Currently exploring.